


Are they meant as a supporter or as the main damagedealer and tank at the same time? So fighter thralls have 10-20 times our hitpoints and 2-3 times our damage output which is ridiculous. With my Telith’s Sorrow Greatsword at 73 Damage and 26 Armor Penetration it takes more than one combo too at 42 Strength.


That is fast 1-2 hits for a melee skelleton where it takes a full heavy combo from me with the Yog’s touch axe (60 damage 40% armor penetration) at 42 Strength to kill them - with 40 strength it takes 1 full heavy combo + 1 hit. He could be even better with better RNG and the special Level 20 Perks which he didn’t get. He can easily solo red dragons and every boss around without a sweat except the arena champion in the warmaker dungeon because of his absolutely insane damage-output and kills Asagarth Humans or Skelletons in the unnamed city with 1-2 hits with his sword of crom at 79 Strength and 7350 life. While my level 60 character which is completely endgame-equipped feels like the commander of his base and his small fighting group (he and the thrall) it is my thrall who is the real superhero/god-warrior who does 80% of the work. While they definitely fulfill that purpose they actually by far over-fulfill that purpose and trivialize even the endgame content and make one wonder if this is still a survival game and if it is how it should be. I think the idea behind the thralls is that you have a nice supporter on your adventures. That’s awesome and brings alot of motivation even in the endgame.īut what really bothers me is that thralls are THE superheroes of Conan Exiles while actually the players should be at least on par with them. Especially the new update with thrall leveling and random attribute/perk progession means that you will never have the perfect thrall and therefore always have a reason to try to make an even better thrall. Thralls are an awesome game feature which adds a lot of fun to the game.
